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AccelerationExampleAs with the distance equations, one can manipulate the acceleration equation to find different information (time, velocity or acceleration). But to this point, we have not considered constant acceleration and how it will affect distance calculations. First let us consider the example of falling motion.Given that a runner starts from 0 m/s and accelerates to 10 m/s over a period of 5 seconds, what is the runner's acceleration?
a_x = {(10m/s - 0m/s) \over (5 s)}
a_x = {10 m/s \over 5 s} = 2 m/s^2
ExampleGiven that a ball falls at -9.8 m/s2, when will it's velocity equal -39.2 m/s2?
a_y = {v_{yf} - v_{yi} \over \Delta t}
\Delta t = {v_{yf} - v_{yi} \over a_y}
\Delta t = {-39.2 m/s - 0 m/s \over -9.8 m/s^2}\Delta t = 4 s
t |
v |
\bar v |
\Delta d
= \bar {v \over {\Delta t}} |
\Delta
d_{tot} |
0 s |
0 m/s |
- |
-0 m |
-0 m |
1 s |
-10 m/s |
-5 m/s |
-5 m |
-5 m |
2 s |
-20 m/s |
-15 m/s |
-15 m |
-20 m |
3 s |
-30 m/s |
-25 m/s |
-25 m |
-45 m |
4 s |
-40 m/s |
-35 m/s |
-35 m |
-80 m |
The above formula is a shorthand for the table, which ultimately is a work-saver in many
cases. To appreciate
this, let's do a problem where there is a non-zero initial velocity. Presume that we launch a
ball upwards at 30 m/s and we want to know how high it goes. First, we use the understanding
that when the ball reaches the apex of flight, it's velocity, vfy, will be
zero. Then using our formula for acceleration, velocity, and time, we get: